The Navigator

This project is a level design where I created my own mechanic that the player has to use to move forward through the game.


I was inspired by the ‘Effect & Cause’ mission from Titanfall 2 (Respawn 2016).


The Navigator was created in Unreal Engine 5.


I wanted to create a first person shooter experience where the player could instantly traverse to a different realm in order to defeat waves of enemies and solve various puzzles.


The Navigator Level Design Breakdown

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