This project is a level design where I created my own mechanic that the player has to use to move forward through the game.
I was inspired by the ‘Effect & Cause’ mission from Titanfall 2 (Respawn 2016).
The Navigator was created in Unreal Engine 5.
I wanted to create a first person shooter experience where the player could instantly traverse to a different realm in order to defeat waves of enemies and solve various puzzles.